/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include "DataStruct.h"

class QuestRequestData : public DataStruct {
private:
	bool item;
	bool mob;
	bool quest;
	int count;
	int minlevel;
	int maxlevel;
public:
	QuestRequestData(){
		id = -1;
		item = 0;
		mob = 0;
		quest = 0;
		count = 0;
		minlevel = 0;
		maxlevel = 255;
	}
	void setItem(bool item){
		this->item = item;
	}
	bool getItem(){
		return item;
	}
	void setMob(bool mob){
		this->mob = mob;
	}
	bool getMob(){
		return mob;
	}
	void setQuest(bool quest){
		this->quest = quest;
	}
	bool getQuest(){
		return quest;
	}
	void setCount(int count){
		this->count = count;
	}
	int getCount(){
		return count;
	}
	void setMinLevel(int minlevel)
	{
		this->minlevel = minlevel;
	}
	int getMinLevel()
	{
		return this->minlevel;
	}
	void setMaxLevel(int maxlevel)
	{
		this->maxlevel = maxlevel;
	}
	int getMaxLevel()
	{
		return maxlevel;
	}
};
